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Fix Your Timestep!

http://gafferongames.com/game-physics/fix-your-timestep/ Introduction Hello, I’m Glenn Fiedler and welcome to the second article in my series on Game Physics. In the previous article we discussed how to integrate the equations of motion using an RK4 integrator. Integration sounds complicated but really it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time” (or dt for short). But how to choose this delta time value? This may ....

Car Physics for Games 有更新!

http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html

Isometric Tiles in Blender 有更新!

how to harness Blender to create 2D isometric tiles

Isometric Tiles Math 有更新!

the basic formulas to handle isometric projection in 2D

Isometric Tiles Introduction 有更新!

a beginner’s look at isometric tiles