记录精彩的程序人生
http://gafferongames.com/game-physics/fix-your-timestep/ Introduction Hello, I’m Glenn Fiedler and welcome to the second article in my series on Game Physics. In the previous article we discussed how to integrate the equations of motion using an RK4 integrator. Integration sounds complicated but really it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time” (or dt for short). But how to choose this delta time value? This may ....
http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
how to harness Blender to create 2D isometric tiles
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