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Base64编解码

来自Stendhal-v1.28.1中的Base64编解码实现:

//////////////////////license & copyright header/////////////////////////
//                                                                     //
//    Base64 - encode/decode data using the Base64 encoding scheme     //
//                                                                     //
//                Copyright (c) 1998 by Kevin Kelley                   //
//                                                                     //
// This library is free software; you can redistribute it and/or       //
// modify it under the terms of the GNU Lesser General Public          //
// License as published by the Free Software Foundation; either        //
// version 2.1 of the License, or (at your option) any later version.  //
//                                                                     //
// This library is distributed in the hope that it will be useful,     //
// but WITHOUT ANY WARRANTY; without even the implied warranty of      //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the       //
// GNU Lesser General Public License for more details.                 //
//                                                                     //
// You should have received a copy of the GNU Lesser General Public    //
// License along with this library; if not, write to the Free Software //
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA           //
// 02111-1307, USA, or contact the author:                             //
//                                                                     //
// Kevin Kelley <kelley@ruralnet.net> - 30718 Rd. 28, La Junta, CO,    //
// 81050  USA.                                                         //
//                                                                     //
////////////////////end license & copyright header///////////////////////

//Added 10May04 by Adam Turk for distribution as part
package games.stendhal.common;

//of the Tiled codebase

/**
 * Provides encoding of raw bytes to base64-encoded characters, and decoding of base64 characters to raw bytes.
 *
 * @author Kevin Kelley (kelley@ruralnet.net)
 * @version 1.3
 */
public class Base64 {

	/**
	 * returns an array of base64-encoded characters to represent the passed
	 * data array.
	 *
	 * @param data
	 *            the array of bytes to encode
	 * @return base64-coded character array.
	 */
	public static char[] encode(final byte[] data) {
		final char[] out = new char[((data.length + 2) / 3) * 4];

		//
		// 3 bytes encode to 4 chars. Output is always an even
		// multiple of 4 characters.
		//
		for (int i = 0, index = 0; i < data.length; i += 3, index += 4) {
			boolean quad = false;
			boolean trip = false;

			int val = (0xFF & data[i]);
			val <<= 8;
			if ((i + 1) < data.length) {
				val |= (0xFF & data[i + 1]);
				trip = true;
			}
			val <<= 8;
			if ((i + 2) < data.length) {
				val |= (0xFF & data[i + 2]);
				quad = true;
			}
			out[index + 3] = alphabet[quad ? (val & 0x3F) : 64];
			val >>= 6;
			out[index + 2] = alphabet[(trip ? (val & 0x3F) : 64)];
			val >>= 6;
			out[index + 1] = alphabet[val & 0x3F];
			val >>= 6;
			out[index] = alphabet[val & 0x3F];
		}
		return out;
	}

	/**
	 * Decodes a BASE-64 encoded stream to recover the original data. White
	 * space before and after will be trimmed away, but no other manipulation of
	 * the input will be performed.
	 *
	 * As of version 1.2 this method will properly handle input containing junk
	 * characters (newlines and the like) rather than throwing an error. It does
	 * this by pre-parsing the input and generating from that a count of VALID
	 * input characters.
	 * @param data data to decode
	 * @return the decoded data
	 */
	public static byte[] decode(final char[] data) {
		// as our input could contain non-BASE64 data (newlines,
		// whitespace of any sort, whatever) we must first adjust
		// our count of USABLE data so that...
		// (a) we don't misallocate the output array, and
		// (b) think that we miscalculated our data length
		// just because of extraneous throw-away junk

		int tempLen = data.length;
		for (int ix = 0; ix < data.length; ix++) {
			if ((data[ix] > 255) || (codes[data[ix]] < 0)) {
				// ignore non-valid chars and padding
				--tempLen;
			}
		}
		// calculate required length:
		// -- 3 bytes for every 4 valid base64 chars
		// -- plus 2 bytes if there are 3 extra base64 chars,
		// or plus 1 byte if there are 2 extra.

		int len = (tempLen / 4) * 3;
		if ((tempLen % 4) == 3) {
			len += 2;
		}
		if ((tempLen % 4) == 2) {
			len += 1;
		}

		final byte[] out = new byte[len];

		// # of excess bits stored in accum
		int shift = 0;

		// excess bits
		int accum = 0;
		int index = 0;

		// we now go through the entire array (NOT using the 'tempLen' value)
		for (int ix = 0; ix < data.length; ix++) {
			final int value = (data[ix] > 255) ? -1 : codes[data[ix]];

			if (value >= 0) {
				// skip over non-code

				// bits shift up by 6 each time thru
				accum <<= 6;

				// loop, with new bits being put in
				shift += 6;

				// at the bottom.
				accum |= value;
				if (shift >= 8) {
					// whenever there are 8 or more shifted in,
					// write them out (from the top, leaving any
					// excess at the bottom for next iteration.
					shift -= 8;

					out[index++] = 	(byte) ((accum >> shift) & 0xff);
				}
			}
			// we will also have skipped processing a padding null byte ('=')
			// here;
			// these are used ONLY for padding to an even length and do not
			// legally
			// occur as encoded data. for this reason we can ignore the fact
			// that
			// no index++ operation occurs in that special case: the out[] array
			// is
			// initialized to all-zero bytes to start with and that works to our
			// advantage in this combination.
		}

		// if there is STILL something wrong we just have to throw up now!
		if (index != out.length) {
			throw new Error("Miscalculated data length (wrote " + index
					+ " instead of " + out.length + ")");
		}

		return out;
	}

	//
	// code characters for values 0..63
	//
	private static final char[] alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=".toCharArray();

	//
	// lookup table for converting base64 characters to value in range 0..63
	//
	private static byte[] codes = new byte[256];
	static {
		for (int i = 0; i < 256; i++) {
			codes[i] = -1;
		}
		for (int i = 'A'; i <= 'Z'; i++) {
			codes[i] = (byte) (i - 'A');
		}
		for (int i = 'a'; i <= 'z'; i++) {
			codes[i] = (byte) (26 + i - 'a');
		}
		for (int i = '0'; i <= '9'; i++) {
			codes[i] = (byte) (52 + i - '0');
		}
		codes['+'] = 62;
		codes['/'] = 63;
	}

}