目录

阿崔实验室

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libgdx资源汇总

游戏资源

名称地址备注
kenneyhttps://www.kenney.nl/Free game assets, no strings attached. 打包出售:https://itch.io/s/6789/kenney-bundle

书籍

名称地址备注
Learning LibGDX Game Development, 2nd Edition下载
Libgdx Cross-platform Game Development Cookbook下载
LibGDX Game Development By Example下载
LibGDX Game Development Essentials下载
Building a 3D Game with LibGDX.pdfBuildinga3DGamewithLibGDX.z01.zip Buildinga3DGamewithLibGDX.z02.zip Buildinga3DGamewithLibGDX.zip下载后去掉前两个文件的.zip扩展名,然后双击第3个文件解压
libgdx的scene2d与坑下载不知是哪位大侠写的
Getting Started with Game Development下载Kenney Game Assets附带
Game Programming Patternshttp://gameprogrammingpatterns.com/contents.htmlFree!
Box2D v2.3.0 用户手册manualChinese.zip中文版
Introduction to Game Physics with Box2DIntroductiontoGamePhysicswithBox2D.zip
the book of shadersthebookofshaders.part1.rar thebookofshaders.part2.rar

皮肤

名称描述
Skins for LibGDX Scene2D.UIRAY3K的LibGDX Scene2D UI皮肤合集

开源项目

项目名称地址简介
MTXhttps://github.com/moribitotech/MTXCompact Mtx Framework over LibGDX Game Library
universal-tween-enginehttps://github.com/AurelienRibon/universal-tween-engine https://github.com/Arcnor/universal-tween-engineThe Universal Tween Engine allows you to create smooth interpolations on every attribute from every object in your projects!
gdx-swiperhttps://github.com/mattdesl/gdx-swiperAn example of a "Fruit Ninja" style swipe in LibGDX.
lwjgl-basicshttps://github.com/mattdesl/lwjgl-basicshese tutorials are specific to LWJGL devs. They use the lwjgl-basics API to reduce clutter and minimize GL boilerplate. Each of the Shaders tutorials includes a LibGDX port.
LibGdx2DGameStarterTemplatehttps://github.com/RowlandOti/LibGdx2DGameStarterTemplateRowland Oti's Libgdx based game starter template for android, java, ios and html5
ParallaxBackground-libgdxhttps://github.com/surahul/ParallaxBackground-libgdxAn Open Source utility for having Parallax Scrolling effect in your libgdx game. The approach of this utility is to have generic layers, i.e. you can either use the TextureRegionParallaxLayer out of the box, or extend the basic ParallaxLayer to define your own layer rendering logic.
smoothcamhttps://github.com/semperhilaris/smoothcamSmooth Camera for 2D Games (libGDX Demo included)

教程

Mkey libgdx游戏引擎教程
奋斗小土豆丶的博客
GameFromScratch上的LibGDX Tutorial series
Game Programming Patterns

其他

libGDX开发环境搭建-Android Studio 最新版

《Box2D物理游戏编程初学者指南》源文件!
http://www.ladeng6666.com/blog/wp-content/uploads/2015/04/Foundation_of_Box2D.zip
FoundationofBox2D.part1.rar FoundationofBox2D.part2.rar